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  #11  
Old 12-17-2008, 10:46 AM
jim jim is offline
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Some very cool stuff guys! I'll definitely keep this in mind when I'm revising the GateSeq, for which I have several new features in mind...

Cheers,
Jim
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  #12  
Old 12-17-2008, 02:29 PM
steff3 steff3 is offline
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So, I think I have all stuff now implemented as I wanted it (also updated the zip)

If you have comments or you encounter problems - let me know ...

Hope I will find the time to look into a Kontakt script anytime soon ....

hope someone finds that interesting ...

best
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  #13  
Old 12-18-2008, 10:36 AM
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jue jue is offline
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Default still thinking how to do an euclidean algorithm

Hello,

just to let you know what Ideas are floading around in my head about sutch a generator:

1. Making a library of hundreds of exported GateSeqs with a lot
of euclidean algorithms for import to a new stack.

2. The GateSeq ( like all Seqs ) should have a internal
presetsystem that you can save your favorites just within
the module.

3. A euclidean algorithm generator just with an output
of the gate signal to get the rythem.
With a selection of the algorithm,
the possibility to reverse and to inverse and to rotate by step.
And for shure everything reachable by ParameterMod and differend
modes including °step on trigger°?!?

best
jue
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  #14  
Old 12-30-2008, 08:46 AM
steff3 steff3 is offline
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Well ...




Kontakt script is coming closer ...
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  #15  
Old 12-30-2008, 09:06 AM
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jue jue is offline
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hello,

is it necessary to explain, that I am very interessted?

best
jue

BTW: In the moment working on a tutorial about building up my RythemGenerators step by step in Numerology. Hope to have it on the
forum tomorrow.
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  #16  
Old 12-30-2008, 09:10 AM
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jue jue is offline
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Default a little off topic

Are you using your bike often this way?
Impressive jump, were is the driver?

jue
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  #17  
Old 12-30-2008, 11:45 AM
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jue jue is offline
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Default How to build a RythemGenerator is up

hello,
the tutorial could be found in the project section

best
jue
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  #18  
Old 01-12-2009, 08:00 AM
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Default Kontakt script any news?

Hello,

any news from the Kontakt script ?

best
jue
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  #19  
Old 01-13-2009, 06:12 AM
steff3 steff3 is offline
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hello,

any news? - well, yes, it seems to work - the script alone is only generating a pattern (e.g. 101101011010) - this is then passed (via internal communication -> so definitely need Kontakt 3) to another script which plays the pattern and lets you change velocity ...

Into this second script I currently integrate a probability seq tool - so, I thought that I set the velocity with one 'ui table' and the probability with the other - and so velocity and probability is not linked .....

any thoughts on that?

best
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  #20  
Old 01-13-2009, 07:50 AM
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jue jue is offline
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Hello,

that is seems a good idea to have the same modularity with the scripts as like in Numerology.
First the rhythem, second the velocity, third some factory delay or sequence to process further and for the finsh the probability that you can reduce the number of notes/beats.
For me the probability should be a script for its self, that could be used in the chain were you like it.
Normaly I use a MIDI plugin called °Density° from Nuendo/Cubase for something like this but this could only set before sending MIDI to Kontakt.
best
jue

PS: I am a owner of Kontakt3 and Reaktor5
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